EVERY KILL IS A LOT. THE VOICE SELLING IT IS YOURS.

an auction house with a pit in the middle of it. the lots are alive, they come at you & the price a lot fetches depends on how you sold it.

you have a pump shotgun, three dashes and a slam. every lot that drops pays out in takings: shoot it in the air, dash into it, catch it point blank or slam it from above and the bidders pay more. string sales together inside two seconds and the price keeps climbing. stay boring and it falls.

the mouth up top is the auctioneer. it reads every lot into the room, calls every sale, and it does not stop yelling.

THE SALES

each sale is ten or more lots & a reserve. take the reserve and the gallery stays. miss it & three bidders walk out, and the next lot sells for less. four sales in this build, each one faster & meaner than the last.

PROVENANCE

your style builds a grade from D up to S. higher grades pay more per lot, make the next lots bigger, and bring more of the soundtrack in: bass at C, harsh noise at B, the auctioneer's gabble at S. let it drop and the music thins out.

THE LOTS

a lamp on a ribcage that flashes white when you kill it close. a rack of four that sweeps the pit as one line. a person folded flat who stands up when you get near. a side of beef that bounds and lands hard. a goat that cannot turn until it hits something.

WHAT'S IN THIS BUILD

a jam cut. four sales, five lots, one weapon (the shotgun, with a slug on the alt fire), the opening, and the soundtrack and voice. it ends on SOLD or NO SALE. the rack, the other weapons, the choke and the later sales are designed and not built yet.

HOW TO PLAY

MOVEWASD
JUMPSPACE
DASHSHIFT (three charges, they come back in order)
SLAMCTRL or X, in the air
SHOOTclick or F
SLUGright click or G
LOOKmouse or the arrow keys
PAUSEESC
RESTART SALER
SKIP THE BREAKE

click the game once before it starts so your browser lets it make sound. the opening plays on every launch, ESC skips it.

CONTENT WARNINGS

gore, dismemberment, body horror, loud noise, flashing and strobing screen effects, shouted speech, a pit full of people being sold.

ACCESSIBILITY

settings on the title screen and in the pause menu: screen shake and flashing lights each have a switch, aim assist (on by default) pulls shots toward the nearest lot, a mouse speed slider, a volume slider. you can look with the arrow keys and fire with F and G, so the whole game plays without pointing.

CREDITS

  • GOREMAW Retro PSX Monster, re8_baby_rig, the hazmat character, ShotgunPSX, Retro_Pc, PSX_BoneSkull and MeatTorso
  • WRAD ARMS, by wriks. CC0
  • Horror Texture 256x256 SBS, by Screaming Brain Studios. CC0
  • Helton Yan's Pixel Combat, by Helton Yan, for the sound effects
  • Departure Mono, by Helena Zhang. SIL Open Font License 1.1
  • Godot Engine MIT

made with Godot 4.7. OST written & played by SVDE, voice generated locally using pure TTS synthesis

Published 1 day ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorSVDE BLK
GenreShooter
Made withGodot
Tagsacid-nightmare, Arena Shooter, cruelty-like, FPS Platformer, Low-poly, PSX (PlayStation), weird-fps
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

going-going-mac.zip 88 MB
going-going-win.zip 66 MB
going-going-linux.zip 57 MB

Comments

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The art style is incredible! Very punkish in a way! I'm not sure but at some point my character stopped attacking; it doesn't feel very intuitive what I should do :')