UNDERMIND
the farm was your great-aunt mireille's. she left you a note, three plots, one animal, and a shrine that still works. she also left one line with no explanation:
don't dig past the root cellar.
there's nothing under this farm that wants to hurt you. it's old, patient, and it wants tending. the same thing a crop wants, scaled up to something that can hold a conversation if you feed it enough attention. it talks through the soil, the crop behavior, the animal's mood. it never announces itself. it's just... there.
till, plant, harvest. feed the pen, collect what it gives back. once a day, at the shrine, you choose:
BLESS it: small, safe, it eases off
FEED it: big payout, and the ground remembers.
how far will you go to grow?
JAM BUILD
eldritch horror and mushrooms. the crop is mushrooms. the horror is what's underneath.
CW: ambient dread, body-adjacent implication, nothing graphic. no jump scares. no fail state. an overgrown plot is recoverable, not a game over.
made for Farm Jam 2026. Eldritch Horrors and Mushrooms. engine: Godot 4.7.
this build is extremely rough and has a lot of bugs, but i ran low on time to polish after having a lot of health & computer issues this week. will def be updating soon.
multiplayer DOES exist, but is even rougher. first time attempting that in godot was a bit of a mess.
| Updated | 4 days ago |
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | SVDE BLK |
| Genre | Simulation |
| Tags | 2D, elritch, Farming Simulator, Horror, mushrooms |
| Content | No generative AI was used |




Comments
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Keep it up! I'm curious :)